\documentclass[10pt]{article}

\usepackage{fullpage}
\usepackage{setspace}
\usepackage{parskip}
\usepackage{titlesec}
\usepackage[section]{placeins}
\usepackage{xcolor}
\usepackage{breakcites}
\usepackage{lineno}
\usepackage{hyphenat}





\PassOptionsToPackage{hyphens}{url}
\usepackage[colorlinks = true,
            linkcolor = blue,
            urlcolor  = blue,
            citecolor = blue,
            anchorcolor = blue]{hyperref}
\usepackage{etoolbox}
\makeatletter
\patchcmd\@combinedblfloats{\box\@outputbox}{\unvbox\@outputbox}{}{%
  \errmessage{\noexpand\@combinedblfloats could not be patched}%
}%
\makeatother


\usepackage{natbib}




\renewenvironment{abstract}
  {{\bfseries\noindent{\abstractname}\par\nobreak}\footnotesize}
  {\bigskip}

\titlespacing{\section}{0pt}{*3}{*1}
\titlespacing{\subsection}{0pt}{*2}{*0.5}
\titlespacing{\subsubsection}{0pt}{*1.5}{0pt}


\usepackage{authblk}


\usepackage{graphicx}
\usepackage[space]{grffile}
\usepackage{latexsym}
\usepackage{textcomp}
\usepackage{longtable}
\usepackage{tabulary}
\usepackage{booktabs,array,multirow}
\usepackage{amsfonts,amsmath,amssymb}
\providecommand\citet{\cite}
\providecommand\citep{\cite}
\providecommand\citealt{\cite}
% You can conditionalize code for latexml or normal latex using this.
\newif\iflatexml\latexmlfalse
\providecommand{\tightlist}{\setlength{\itemsep}{0pt}\setlength{\parskip}{0pt}}%

\AtBeginDocument{\DeclareGraphicsExtensions{.pdf,.PDF,.eps,.EPS,.png,.PNG,.tif,.TIF,.jpg,.JPG,.jpeg,.JPEG}}

\usepackage[utf8]{inputenc}
\usepackage[T2A]{fontenc}
\usepackage[ngerman,polish,english]{babel}



\usepackage{float}








\begin{document}

\title{Play Based Learning (Chapter)}



\author[1]{Musa Bardak}%
\affil[1]{Affiliation not available}%


\vspace{-1em}



  
  \date{May 27, 2024}


\begingroup
\let\center\flushleft
\let\endcenter\endflushleft
\maketitle
\endgroup





\selectlanguage{english}
\begin{abstract}
Assuming that the game emerged with the existence of humanity, it can be
argued that in the historical process, adults' view of the child,
economic and social conditions, natural disasters, war and similar
disasters shaped with different perspectives. The game, which was
considered as important as work in the preparation of young generations
to life by the people of the First Age, was accepted as an occupation
that helps both children and adults to gain skills, relax and get to
know the world in the Middle Ages. Since the 18th century and especially
in the 19th century, social consciousness has developed, and childhood
and play have begun to be viewed as an important and different aspect of
development (Oktay, 2013). In the 21st century, time will show how
industrialization and digitalization that started in all aspects of life
will affect the child and the game.

\par\null

\textbf{Bardak, M.} (2018). Play Based Learning. in A. G\selectlanguage{ngerman}ürol (Eds.),
Learning Approachs in Early Childhood (s. 207-230). \selectlanguage{polish}İ\selectlanguage{english}stanbul: Efe
Akademi Publishing. ISBN: 978-65-230-847-9
(\url{https://openaccess.izu.edu.tr/xmlui/handle/20.500.12436/1309\#sthash.o0zfa6AC.dpbs})%
\end{abstract}%



\sloppy




\selectlanguage{english}
\FloatBarrier
\end{document}

